Game Server 66.36.245.133:20100
Admin Ventrilo Server 69.31.96.215 Port:3799
01.05.05 Player Stats Updated!
01.05.05 New Sound Pack Added
Main:
  » Home
  » Schedule
  » Members
  » Join
  » Screen Shots
  » Downloads
  » Bind Guide
  » Forums
  » Clan Rules
  » L.O.S
  » Donate

Configs
  » MapCycle
  » Weapons
  » News

Stats
  » Live Server
  » 2005 Player Stats
  » 2004 Player Stats

More GNE
  » Rent A Server
  » Make Money
  » GNE Directory
  » GNE Computing
  » DukerSearch.Com

PUNKBUSTER Questions And Answers:

Below are the answers to a number of questions you might have about PunkBuster

What Is A Global Ban:

 

GNE Clan PBBans.com nor any other anti-cheat community have any control over global bans or global hardware bans. They are issued directly from EvenBalance and according to what was said in their announcement....WILL NOT BE LIFTED!

If, however, you feel that you were banned in error, please e-mail EvenBalance at support@evenbalance.com or you could use their support ticket system: https://ssl.evenbalance.com/troubleticket/

I recently asked EvenBalance for some clarification on these bans...

Can you folks give us a semi-clear definition of the various types of global bans that are issued by EvenBalance?

The clearest definition we give is that we globally ban (both guid and hardware at our discretion) for the use of any cheat/hack that hacks PB or interferes in any way with PunkBuster's normal operation.

Does the global ban system work on no matter which game type you play? In other words, is it GUID based only or are they means to keep habitual cheaters off of all PB enabled servers no matter the game?

A PB Global GUID ban is game specific so it covers only one game. A PB Global Hardware ban covers all games we support.

Can you give me a few stats? In general, about how many players are globally banned?

We do not discuss stats with anyone.

Have any of the bans ever been lifted from an appeal?

We do not have an appeal process. We read every email that comes in complaining of these bans and we check to make sure no mistake was made since all of our bans are done manually as opposed to some automated process. We only lift bans when we made a mistake or believe a PB violation could have been a false trigger (both are extremely rare but we always lean to the benefit of complaining players when there is a shred of doubt).

I hope that this information is useful in answering your questions.
_________________


How is PunkBuster funded, do you have sponsors? Or don't you require any thing from outside PunkBuster?

 

Quote:


Even Balance, Inc., the company that owns PunkBuster software, pursues commercial licensing and service agreements with game developers and publishers. Our goal is to keep PunkBuster free for users and admins so that the associated costs are absorbed in the original cost of the game and passed to us via the normal revenue stream. We also offer a premium Name Registry service direct to players and clans so they can register their names and tags, but the income from this is just intended to pay for the costs associated with offering the service.




Who came up with the name PunkBuster?

 

Quote:


I did. When I was a league admin, we always referred to the cheaters as little punks and we were always looking for ways to catch them cheating. When I came up with the idea to have a program running in the background to look for cheats, the name "PunkBuster" just seemed to fit.




Will PunkBuster ever be able to eliminate all game exploits, meaning truly all of them?

 

Quote:


Games are just computer programs representing (often) millions of lines of code ... each line having been hand-coded by a human being. Since humans are not perfect, neither are their (game) 'creations'. That means that games will always have loopholes and bugs that can be exploited, no matter how much time and effort is put into fixing them. Therefore, complete elimination of exploits is an impossible dream - just like complete elimination of crime from a society. Our goal is to create a real deterrent to put those who would cheat at risk of getting caught and exposed, just like police are looking for criminals to catch them.




Why do wallhacks and aimbots still work client side on some servers with PB enabled?

 

Quote:


PunkBuster is designed to work properly only when the latest version is running at the PB Server. Some servers are behind firewalls that prevent PB from keeping itself up to date. When cheats work on some PB Servers, most likely the cause is that those servers are running old versions of PunkBuster and the admins have not fixed the firewall problem and/or manually updated the PunkBuster version to the current one. Also, even on current versions, it sometimes takes a few days for the PunkBuster research team to obtain and verify a new working cheat. Once we have done that, it is only a matter of hours/days until PB Servers are detecting those new cheats. Also, some of the more serious cheats and hacks are not reported during gameplay, but are silently passed to our master server for us to consider in permanently banning the players using them. You should not be testing cheats that hack PunkBuster itself on public PB Servers or you are likely to get caught and permanently banned without recourse.




Could you give us a brief description of what the PB-guid is, what it does and how reliable it is?

 

Quote:


The PB GUID is a way to identify players. GUID stands for Globally Unique IDentifier. It is based on each player's CDKEY in such a way that someone cannot reverse the GUID back to find the originating CDKEY. It is very reliable except in the cases where a punk has hacked the GUID to try to get around PunkBuster's normal operation. When we catch players trying to hack their GUID or otherwise trying to hack or get around PunkBuster itself, we globally ban those associated GUIDs from being able to play on any PunkBuster server forever.




Is it possible to change your PunkBuster Guid? If yes, what's the use than to ban cheaters they can come back?

 

Quote:


Since the GUID is based on the player's CDKEY, it can be changed by obtaining a new CDKEY. That means cheaters can come back, but they have to buy the game again or otherwise obtain a new valid CDKEY. As noted in the previous question, if hackers hack their GUID to try to get around PB's normal operation, we can ban them from all PB Servers without recourse.





What's the use of PunkBuster or any anti-cheat program when anybody can find new cheats that can be used?

 

Quote:


PunkBuster is updated all the time. When our research team becomes aware of new cheats that are not currently detected, we update the system so that it can detect these new cheats. Players and admins who find new cheats that are not currently detected by PB should forward them or info on where to get them via email to research@evenbalance.com.




Why does one get banned only 2 minutes for having a wallhack?

 

Quote:


The 2 minutes is just a default. Each PunkBuster admin can set the kick time to up to 60 minutes on a per-server basis. PunkBuster never automatically bans a player permanently. We leave permanent bans up to individual admins. PunkBuster logs cheats to a special log file that admins can use to ban players if they choose to do so.




Does PB decide how long the bantime is or is Raven in control?

 

Quote:


Each server admin can decide how long to have PB kick for (up to 60 minutes). Manual bans can be added for any length of time by the admin (including permanent bans).




How come in some cases a Kazaa hack is seen as a gamehack? This happened to quite a few peoples i know.

 

Quote: THIS MAY BE WHY ALOT OF PEOPLE GET BANNED FOR NO REASON   SPYWARE


Any program that has code to hack other programs in memory is likely to get caught by PunkBuster as a cheat or hack program. PunkBuster doesn't care what a program is named or where it is installed on the system. But if it is running in memory while the game is running and it has the capability to change other programs, then it is subject to a PunkBuster violation. In general, players should never be running any extra unnecessary background programs while they play on PunkBuster servers.




Who provides you information about new cheats? Do you look for them yourself?

 

Quote:


Our research team is always looking for new cheats, but many players and admins send us emails to research@evenbalance.com. Most of the time, we are already aware of what comes in, but every once in a while a new cheat is discovered because of a report by a PB user.




How many times a week does PB gets updated? And due to what sources?

 

Quote:


Some weeks, PunkBuster is updated many times ... 20 or more. Other weeks, there are relatively few updates. It just depends on the level of new cheat/hack activity.




What exactly does PB do to disable the cheat?

 

Quote:


PunkBuster does not disable cheats at all - PunkBuster doesn't change anything on a player's system, not settings, not the registry, nothing except PunkBuster files. PunkBuster simply detects and reports. Then it is up to the Admin to take the next step and ban the player from his/her server if desired.




When will there be an update for PB that solves the autoupdate problem? Now we have to download an update program.

 

Quote:


Most players' PunkBuster can auto-update with no problems. Some players run "Internet Security" software or play behind a firewall/proxy that prevents PunkBuster from being able to keep itself up to date. These players must manually update PunkBuster. In the future, we hope to have an alternate auto-update procedure that works for these types of players. Alternately, instead of manually updating, the console command "/pb_security 0" will also allow PB to accept updates from servers without communication with our masters. However, we only recommend using that setting when connected to servers where the player trusts the admin.




Since PB is an extra program that's running, does it causes any lag? If it does, in which case?

 

Quote:


For the vast majority of players, PunkBuster never causes any noticeable lag. Players with slow computers and/or Internet connections will notice a bit of lag from time to time especially during auto-updates or screenshot transfers.




Is there any chance of PunkBuster and other anti - cheat programs working closer together in the nearby future?

 

Quote:


PunkBuster was the first software and system that proved that cheating could be fought effectively back a few years ago. Since then, we have discovered that the only effective approach involves direct integration with the game (i.e. a separate third-party program just has too many loopholes). We are not interested in working with any third-party system because we already know that is a waste of time. We are willing and able to work with any game developer or publisher who would like to contract with us for help in fighting cheating in their games with *direct integration*.





How does PunkBuster's future look, what's going to change for the better?

 

Quote:


The future looks bright. Several new games coming out this year will have PunkBuster integration and we are involved in other types of deals as well. I can't talk much about them until they are officially announced. Several aspects and feature sets of the PunkBuster software are slated to be enhanced and/or completely rewritten to improve overall effectiveness and also to address concerns expressed by players and admins of the current versions. We always strive to keep improving PunkBuster and we have since it was first released almost three years ago. Our focus is on giving admins more ways to keep their servers as cheat-free as possible while keeping PunkBuster as invisible and in the background as possible for the players.



Couple questions Is there a way i can Control What PB Bans Example I want pb to only ban for hacks and from my list of cheaters not for every little thing imaginable.

2.I run my own server and can't find a option to allow people who have been globally banned I didn't ban them and they didn't cheat on my server why is their not a option to do that.

3.Pb is banning people on my server who do not cheat and I'm sure of it --they are getting banned and it's not in my violation log or cheat log.

4.PB would be 100 times better if it didn't do this or had ways to control it.

5.I never cheated before and I had to buy another game 6 months ago because I was Global banned


ANSWERS FROM PB SUPPORT TEAM
Note #2: There is no way to block global bans that are issued by Even Balance. The ability to do so would render the Punk Buster system useless.

There is no way to filter PunkBuster kicks such that it only kicks for certain cheats. This would again render the PunkBuster system useless.

PunkBuster will globally ban people that cheated using a hack that violates our EULA. This may or may not have happened on your server.

Please help me understand how this works if your guid is used in cheating you get a global ban well

People can use your guid and cheat then your screwed you say.

So Punkbusters reply is to secure your guid thats hard because every server you enter gets a log of your guid they could distribute this to other or post it

almost all  stat programs list it in there links I could bring back a list of 1000  guids and then post them or use them to cheat.

also people ban people for no reason and post there guid on websites.

maybe pb should integrate a combo between a cdkey and a guid and allow pb servers to choice if they want to ban global banned players

THEIR REPLY

Note #2: GUIDs are generated as a hash of the CD key. The CD key hash is generated and sent by the game developers authentication system for each game. The authentication systems return a valid/not valid response. The GUIDs are not generated by the clients or the game servers, rather the authentication system. Knowing a players GUID does not make them vulnerable to random banning.

In short, people can NOT use your GUID to cheat on servers unless they have stolen your CD key.

Furthermore, consider your recommendation that we allow server admins to allow certain global bans, but not others or that we allow server admins to kick for certain violations, but not others. How then would I as a player be protected when playing on your server? Why would you want to allow some cheating or some cheaters to play on your server, but not others?

Ok I have confirmed that Unless You Give away Your Cdkey Or Have The Same As Another No one can steal it and cheat with it.

see: info

In general, GUID is an acronym that stands for “globally unique identifier”.  The guid inside PunkBuster is used to identify players with something more solid than their playing name or IP address.  Your guid is loosely based on the cdkey that was used to install the game on your computer.  When Server Admins kick or ban a player from their server(s), PunkBuster uses the player's guid to enforce the kick/ban.  Since it is based on the game installation, it is a better way to identify individual players than by looking at their IP address or playing name.  For those concerned about privacy, PunkBuster uses a 128-bit one-way hash (a mathematical function) to generate the guid from the cdkey so that no one can figure out or compute your cdkey by knowing your guid.