Game Server 206.53.52.3:20100
Admin Ventrilo Server 69.31.96.215 Port:3799 Public Ventrilo Server 69.31.7.154 Port:3790
01.05.05 Player Stats Updated!
01.05.05 New Sound Pack Added
01.30.05 New Server Up And Running 66.36.245.133:20100
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Special Note To Players

1. Here's the deal.  The max rate is the maximum amount of bandwidth a client can suck from you in bytes/sec.  Your connection speed is in kilo bits/sec so some conversion is needed.  So, 256k connection = 256,000 bits/sec.  There are 8 bits in a byte so 256,000 / 8 = 32,000 bytes/sec available bandwidth.  

GNE Has Set It's MaxRate At 6,000 what does this mean to you. it means that the server will only supply a 6000 rate of data to you which 6000 is more then enough default is 2,500 if your above this rate it may cause you lag

You will also need to monitor the rates of those players connecting. If they have thier rates set to higher than your server, you will notice decline in server performance ... from a players perspective.


Quote:
I am co-admin on our server (30 players). Our rate is set to 5000. Often we will get players complaining about lag. A check on thier connection and rate usually turns up the fault. They have thier rate set to 12000-14000 which induces lag on thier side. Tell em to chage thier rate to 5000 and all is OK.

This behaviour is often deliberate as it makes them harder to kill due to thier laggy ass. On our server, if players like this refuse to change thier rates and make it a fair fight  But this will not have any effect due to impact prediction set to on which will compinsate for any

2. Because I want 10000fps, the server has to include enough detail to give me the requested framerate (this is why it's a GREAT idea to turn your maxFPS down to 65-75 in SoF2...anything lower than 72fps steady will start to hurt your eyes after a while. Anything above 72fps is overkill, as that is the limit of the human eye in a non-motion blur capacity (more about that in a bit). Studies show the human eye can't distinguish between 90fps and 190fps. People will claim this isn't true, but it is.  Recommend 70      /com_maxfps 70

So for the server to be able to fulfill my request for my 10000fps, it will include every single little piece of data, no matter how small and insignificant, even up to sending me data that states every players location, action, etc on the server. With 20ppl on this server, the server itself is not only having to send the other 19 clients their normal data, but its sending ME, the 20th client, my data PLUS data about every single polygon, projectile, destination, action, everything going on all at once. This causes lag

3. Turn Off All background Programs When playing SOF2

4. /cl_maxpackets 22 Sets the amount of packets transmitted to and fro server and client. This works in conjunction with /rate and /snaps commands. Default is 30 but 22 gives me best ping and stability. Suitable setting should be between 15-30, but no more or less. Playing with the numbers for /cl_maxpackets, and /rate will yield you a nice smooth connection and lower ping    /snaps 22        /cg_lagometer 0

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We Have Added The PBBANS.COM Database To Our Server
Along With Our Local Banlist
Database Of Proven Cheats Added  Database
You can enter an 8-character or 32-character GUID.


GUID:
 
Kills Skill Defended
Deaths Team Kills Time Played
Suicides Captured Efficiency Ratio